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Applying Web 2.0 Design Principles in the Design of Cooperative Applications

机译:应用Web 2.0设计原则在协同应用设计中

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"Web 2.0" is a term frequently mentioned in media - apparently, applications such as Wikipedia, Social Network Services, Online Shops with integrated recommender systems, or Sharing Services like flickr, all of which rely on user's activities, contributions, and interactions as a central factor, are fascinating for the general public. This leads to a success of these systems that seemingly exceeds the impact of most "traditional" groupware applications that have emerged from CSCW research. This paper discusses differences and similarities between novel Web 2.0 tools and more traditional CSCW application in terms of technologies, system design and success factors. Based on this analysis, the design of the cooperative learning application LARGO is presented to illustrate how Web 2.0 success factors can be considered for the design of cooperative environments.
机译:“Web 2.0”是媒体中经常提到的术语 - 显然,维基百科,社交网络服务,具有集成推荐系统的在线商店等应用程序,或像Flickr这样的共享服务,所有这些都依赖于用户的活动,贡献和相互作用中心因素,对公众令人着迷。这导致这些系统的成功,似乎超过了CSCW研究中出现的大多数“传统”组件应用程序的影响。本文在技术,系统设计和成功因素方面讨论了新型Web 2.0工具与更传统的CSCW应用之间的差异和相似性。基于该分析,提出了合作学习应用程序的设计,以说明如何考虑Web 2.0的成功因素来设计合作环境的设计。

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