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Immersion in Virtual Worlds - But not Second Life!

机译:沉浸在虚拟世界 - 但不是第二个生命!

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Previous attempts to quantify immersion have been pursued within the context of game virtual worlds where there is a clear outline of a goal. This paper seeks to investigate the problem of immersion measurement in an online based virtual world (Reaction Grid) where there is no distinct in-world goal and environmental context is less immersive as in a game environment. The experiment investigates participants' feelings towards their immersion experience while being in a virtual world. Our findings suggest that immersion mostly depends on co-presence and communication of users.
机译:在游戏虚拟世界的背景下,在游戏虚拟世界的背景下追求了量化浸入的尝试。本文探讨了在基于在线虚拟世界(反应网格)中的浸入测量问题,在那里没有不同的世界目标和环境背景,在游戏环境中的沉浸性较小。实验调查了参与者对沉浸体验的感受,同时在虚拟世界。我们的研究结果表明,沉浸地区主要取决于用户的共同存在和沟通。

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