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Immersion in Virtual Worlds - But not Second Life!

机译:沉浸在虚拟世界中-但不是第二人生!

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摘要

Previous attempts to quantify immersion have been pursued within the context of game virtual worlds where there is a clear outline of a goal. This paper seeks to investigate the problem of immersion measurement in an online based virtual world (Reaction Grid) where there is no distinct in-world goal and environmental context is less immersive as in a game environment. The experiment investigates participants' feelings towards their immersion experience while being in a virtual world. Our findings suggest that immersion mostly depends on co-presence and communication of users.
机译:在具有明确目标轮廓的游戏虚拟世界中,已经进行了量化沉浸感的先前尝试。本文旨在研究基于在线的虚拟世界(反应网格)中的沉浸度测量问题,在该环境中,没有明确的目标,并且环境环境不像游戏环境那样具有沉浸性。该实验调查了参与者在虚拟世界中对沉浸式体验的感受。我们的发现表明,沉浸感主要取决于用户的共存和沟通。

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