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Towards Reconstructing a 3D Face Model from an Uncontrolled Video Sequence

机译:从不受控制的视频序列重建3D面模型

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An pipeline for reconstructing the 3D face model from an uncontrolled video sequence is presented which involves three major steps. Firstly, a generic deformable 3D face model is built from the 3D scans of one hundred individuals. Secondly, the 3D face shape from a video sequence is constructed by estimating poses of images using structure-from-motion technique and dense correspondences between those images by employing Huber-L1 optical flow algorithm. Finally, the generated generic deformable 3D face model can be fitted to the reconstructed 3D face-shape from a video sequence provided that the deviation from the real 3D face is less than certain thresholds. The application is developed to reconstruct the 3D face-shape in nearly uncontrolled environment so the results cannot be expected to be very accurate. We discuss the steps taken to perform the first and second steps. The factors affecting the depth estimation in face region cause major accuracy problems. They are analyzed and possible improvements to enhance the 3D face-shape reconstruction are presented.
机译:提出从不受控制的视频序列重建三维人脸模型的管道涉及三个主要步骤。首先,通用变形的3D人脸模型是从一百个人的三维扫描建立。其次,来自视频序列的三维人脸形状是通过估计使用结构从运动技术和这些图像之间的密集的对应通过采用胡伯-L1光流算法的图像的姿态构成。最后,所产生的通用可变形的三维人脸模型可以装配到从提供从真实三维人脸的偏差小于特定阈值的视频序列重建的3D面部形状。应用程序开发重建三维人脸形状几乎不受控制的环境,使结果不能被预期是非常准确的。我们讨论执行第一步和第二步所采取的步骤。影响面部区域的深度估计造成重大的准确性问题的因素。他们进行了分析和可能的改进,以提高3D人脸形状重建介绍。

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