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Towards Reconstructing a 3D Face Model from an Uncontrolled Video Sequence

机译:试图从不受控制的视频序列重建3D人脸模型

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An pipeline for reconstructing the 3D face model from an uncontrolled video sequence is presented which involves three major steps. Firstly, a generic deformable 3D face model is built from the 3D scans of one hundred individuals. Secondly, the 3D face shape from a video sequence is constructed by estimating poses of images using structure-from-motion technique and dense correspondences between those images by employing Huber-L1 optical flow algorithm. Finally, the generated generic deformable 3D face model can be fitted to the reconstructed 3D face-shape from a video sequence provided that the deviation from the real 3D face is less than certain thresholds. The application is developed to reconstruct the 3D face-shape in nearly uncontrolled environment so the results cannot be expected to be very accurate. We discuss the steps taken to perform the first and second steps. The factors affecting the depth estimation in face region cause major accuracy problems. They are analyzed and possible improvements to enhance the 3D face-shape reconstruction are presented.
机译:提出了用于从不受控制的视频序列重建3D人脸模型的管道,该过程涉及三个主要步骤。首先,根据一百个人的3D扫描建立通用的可变形3D人脸模型。其次,通过使用动感结构技术估计图像的姿势并通过使用Huber-L1光流算法来估计这些图像之间的密集对应关系,来构造来自视频序列的3D人脸形状。最后,如果与真实3D面部的偏差小于某些阈值,则可以将生成的通用可变形3D面部模型拟合到来自视频序列的重构3D面部形状。开发该应用程序是为了在几乎不受控制的环境中重建3D脸部形状,因此不能期望结果非常准确。我们讨论了执行第一步和第二步所采取的步骤。影响面部区域中的深度估计的因素导致严重的精度问题。对它们进行了分析,并提出了增强3D面部形状重构的可能改进方法。

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