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Neozoa: An immersive, interactive sandbox for the study of competing

机译:新奥加:一个沉浸式互动的沙箱,用于研究竞争

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In this paper, we present an interactive simulation game with the objective to understand the mutual interferences of competitive (ant) species by experiencing their behaviour in a novel way. To reach that goal, the simulation makes use of current virtual reality devices (specifically the Oculus Rift DK2) to increase the level of immersion for the user. The focus of our research lies on the design and simulation of the foraging strategies of two antagonistic ant species, as well as the creation of an accessible experimentation environment. In particular, an invasive species based on the Argentine Ant (Lipethima Humile) is introduced into an ecosystem already populated by a native species modelled along the Black Garden Ant (Lasius Niger). The user can then use virtual tools inspired by real-life means to control the spreading of ants and help the native species to survive despite being inferior to the invasive ant. Options include manipulating pheromones used by the ants for navigation and, thereby, influencing the mechanism of mutual identification, or placing obstacles that block the ants' path. Also, many key parameters that control the ants can be modified during runtime. An integrated logging mechanism allows to collect data which can be processed by standard tools. The simulation also offers a dynamic, nature-inspired interactive example of the Ant Colony Optimization principle and can help to make natural processes more accessible.
机译:在本文中,我们提出了一个互动模拟游戏,目的是通过以新颖的方式体验其行为来了解竞争性(Ant)物种的互干扰。为了达到这个目标,模拟利用当前的虚拟现实设备(特别是Oculus Rift DK2)来增加用户的浸没水平。我们的研究焦点在于对两个拮抗蚂蚁物种的觅食策略的设计和仿真,以及创建可访问的实验环境。特别地,将基于阿根廷蚂蚁(脂脂肪)的侵入性物种引入已经被沿着黑色园林蚂蚁(Lasius Niger)建模的天然物种填充的生态系统中。然后,用户可以使用由现实生活意味着激发的虚拟工具来控制蚂蚁的扩散,并帮助本土物种尽管不如侵入性蚂蚁而生存。选项包括操纵蚂蚁用于导航的信息素,从而影响互相识别的机制,或放置阻挡蚂蚁路径的障碍物。此外,可以在运行时修改控制蚂蚁的许多关键参数。集成的日志记录机制允许收集可以由标准工具处理的数据。仿真还提供了蚁群优化原理的动态,自然灵感的互动示例,可以帮助使自然过程更易达到。

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