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A Non-Cooperative Game Based Charging Power Dispatch in Electric Vehicle Charging Station and Charging Effect Analysis

机译:基于非合作游戏的电动车充电站充电功率调度和充电效果分析

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Charging station powered by renewables combines both the renewables and electric vehicles, and has much possibility to be a key charging infrastructure. As the number of electric vehicles increase, recharging problem will become urgent and prominent. So satisfying more charging demand at same time is expected for charging station. In this paper, we present a charging station integrated with photovoltaic system/battery storage/grid-tied system power dispatch method for electric vehicles in an electric vehicle charging station, and this method based on the non-cooperative game achieves dynamically adjusting the charging power. The outstanding advantage is this method can provide charging service for all electric vehicles at the same time, especially in the situation where available charging power is limited. Comparing to the commonly used constant charging scheme, the simulation results showed that the proposed charging method can achieve higher charging service rate and higher utilization of charging pole inside charging station.
机译:可再生能源的充电站结合了可再生能源和电动车辆,并有很大的可能性成为关键的充电基础设施。随着电动车的数量增加,充电问题将变得紧迫和突出。因此,在充电站的同时满足更多的充电需求。在本文中,我们提出了一种与光伏系统/电池存储/网格连接系统电源调度方法集成的充电站,用于电动车辆充电站的电动车辆,并且这种基于非协作游戏的方法实现了动态调整充电功率。出色的优势是这种方法可以同时为所有电动车辆提供充电服务,尤其是在可用充电电力有限的情况下。比较与常用的恒定充电方案,模拟结果表明,所提出的充电方法可以实现更高的充电服务率和充电杆内充电杆的利用率。

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