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Cell-based update algorithm for occupancy grid maps and hybrid map for ADAS on embedded GPUs

机译:基于单元的占用网格贴图和嵌入式GPU上的ADAS的混合映射的更新算法

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Advanced Driver Assistance Systems (ADASs), such as autonomous driving, require the continuous computation and update of detailed environment maps. Today's standard processors in automotive Electronic Control Units (ECUs) struggle to provide enough computing power for those tasks. Here, new architectures, like Graphics Processing Units (GPUs) might be a promising accelerator candidate for ECUs. Current algorithms have to be adapted to these new architectures when possible, or new algorithms have to be designed to take advantage of these architectures. In this paper, we propose a novel parallel update algorithm, called cell-based update algorithm for occupancy grid maps, which exploits the highly parallel architecture of GPUs and overcomes the shortcomings of previous implementations based on the Bresenham algorithm on such architectures. A second contribution is a new hybrid map, which takes the advantages of the classic occupancy grid map and reduces the computational effort of those. All algorithms are parallelized and implemented on a discrete GPU as well as on an embedded GPU (Nvidia Tegra K1 Jetson board). Compared with the state-of-the-art Bresenham algorithm as used in the case of occupancy grid maps, our parallelized cell-based update algorithm and our proposed hybrid map approach achieve speedups of up to 2.5 and 4.5, respectively.
机译:高级驾驶员辅助系统(ADASS),如自主驾驶,需要连续计算和更新详细的环境映射。今天的汽车电子控制单元(ECU)中的标准处理器斗争,为这些任务提供足够的计算能力。这里,新的架构,如图形处理单元(GPU)可能是ECU的有希望的加速度候选者。当可能时,目前的算法必须适应这些新架构,或者必须设计新的算法以利用这些架构。在本文中,我们提出了一种新颖的并行更新算法,称为基于单元的更新算法,用于占用网格贴图,其利用GPU的高度平行架构,并克服了基于Bresenham算法在这种体系结构上的先前实现的缺点。第二次贡献是一种新的混合地图,它占据了经典占用网格图的优势,并降低了那些的计算工作。所有算法并行化并在离散GPU以及嵌入式GPU(NVIDIA TEGRA K1 Jetson Landel)上实现。与占用网格图的情况下使用的最先进的Bresenham算法相比,我们的并行化单元的更新算法和我们所提出的混合映射方法分别实现高达2.5和4.5的速度。

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