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Instance-Based Action Models for Fast ActionPlanning

机译:基于实例的快速actionPlanning的动作模型

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Two main challenges of robot action planning in real domains are uncertain action effects and dynamic environments. In this paper, an instance-based action model is learned empirically by robots trying actions in the environment. Modeling the action planning problem as a Markov decision process, the action model is used to build the transition function. In static environments, standard value iteration techniques are used for computing the optimal policy. In dynamic environments, an algorithm is proposed for fast replanning, which updates a subset of state-action values computed for the static environment. As a test-bed, the goal scoring task in the RoboCup 4-legged scenario is used. The algorithms are validated in the problem of planning kicks for scoring goals in the presence of opponent robots. The experimental results both in simulation and on real robots show that the instance-based action model boosts performance over using parametric models as done previously, and also incremental replanning significantly improves over original off-line planning.
机译:实际域中机器人行动规划的两个主要挑战是不确定的动态效应和动态环境。在本文中,通过机器人尝试环境中的动作来验证基于实例的动作模型。将动作规划问题建模为Markov决策过程,操作模型用于构建转换功能。在静态环境中,标准值迭代技术用于计算最佳策略。在动态环境中,提出了一种用于快速重新复制的算法,其更新为静态环境计算的状态动作值的子集。作为测试床,使用了Robocup 4腿情景中的目标得分任务。在对手机器人的存在下,算法验证了规划目标的计划。实验结果仿真和实际机器人的实验结果表明,基于实例的动作模型通过先前完成的参数模型来提高性能,并且还可以在原始离线规划中显着提高增量重新替换。

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