【24h】

A Designer Embedded Book Space Experiment

机译:设计师嵌入式书籍空间实验

获取原文

摘要

The relationship between books and their readers are intimacy and personal. The texts are firsthand resources for readers experience personal journey while reading, and their own unparalleled inspiration. The reflection after reading could be represented in diverse fashions, most of them were written using words as reviews. Visualization of the book experience is another presentation are used as the interpretation by designers that are often belonged to designers' own collection. With these reflections, a single story allowed widening imaginaries and extended values. Sharing such unique presentation requires a unique setting. How to create and what are such interactive reading spaces, called Muse Space in a co-existing fashion in both physical bookshop and the collective drawing space associated with it is the problem this project wants to explore. Muse Space is comprised of three layers: physical environment, collective drawing space for visualization of book-inspired drawing and association and interactive tools for creating the book-inspired drawing are examined and analyzed in three research steps, namely (1) persona and journey map for contextual inquiry and requirement for physical and virtual spaces; (2) scenario planning for interactive behaviors of user centered installation design; and (3) information visualization for visual cue and feedback of collective drawing. Part of Muse Space's system had displayed and been test by several kinds of target users, with their feedback we could identify that Muse Space creates opportunities for readers to learn more knowledges from not only books but also other readers feedbacks and how to emphasize independent bookstores' superiorities with interactive tools.
机译:书籍和读者之间的关系是亲密和私人的。文本是读者在阅读过程中体验个人旅程的第一手资源,也是他们自己无与伦比的灵感来源。阅读后的反思可以用不同的方式表现出来,大多数都是用文字作为评论来写的。书中体验的可视化是另一种展示方式,设计师通常将其作为自己收藏的解释。有了这些思考,一个故事就可以扩大想象,扩展价值。分享这种独特的演示需要独特的设置。探索这类绘画空间和博物馆如何在现有的空间中创造互动空间。Muse空间由三个层次组成:物理环境、用于书籍灵感绘画可视化和关联的集体绘图空间,以及用于创建书籍灵感绘画的交互工具,分三个研究步骤进行检查和分析,即:(1)用于上下文查询的人物角色和旅程地图,以及对物理和虚拟空间的需求;(2) 以用户为中心的安装设计交互行为的场景规划;(3)集体绘画视觉提示和反馈的信息可视化。Muse Space系统的一部分已经展示,并经过了多种目标用户的测试,通过他们的反馈,我们可以确定Muse Space为读者创造了机会,让他们不仅从书籍中学习更多知识,还可以从其他读者的反馈中学习更多知识,以及如何通过互动工具强调独立书店的优势。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号