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Visual masking parameters for virtual environments

机译:虚拟环境的可视屏蔽参数

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摘要

Visual masking is a technique whereby the rapid presentation of an image can render another image unavailable to conscious perception. Many of its parameters have been studied but the stimuli have traditionally tended to be two dimensional in form, including those used in masked priming experiments. Recently, however, studies have begun to look at visual masking within stereoscopic, virtual environments (VEs). This paper outlines two experiments that alter various properties of visually masked, virtual objects. The first experiment found a significant interaction between surface-colour saturation and texture fluency. The second found an exposure effect modulating affective, visually masked stimuli. Using visually masked, affect-laden stimuli within a VE holds out the promise of creating a potent way to alter affective processes and behaviour. The potential of such effects is widespread, including use within psychotherapeutic interventions, training scenarios and video games.
机译:视觉屏蔽是一种技术,其中图像的快速呈现可以使另一图像无法意识到感知感知。 已经研究了许多参数,但刺激传统上往往是两种形式,包括用于掩蔽引发实验的那些。 然而,最近,研究已经开始在立体虚拟环境(VES)内看视觉掩蔽。 本文概述了两个实验,该实验改变了视觉掩蔽虚拟物体的各种性质。 第一个实验发现表面色饱和度和纹理流畅性之间的显着相互作用。 第二次发现调节情感,视觉上掩蔽刺激的曝光效果。 使用视觉上掩盖,在VE中的影响刺激刺激持有创造有效方法来改变情感过程和行为的承诺。 这种效果的潜力是普遍的,包括在心理治疗干预,培训场景和视频游戏中使用。

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