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Visual masking parameters for virtual environments

机译:虚拟环境的视觉遮罩参数

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Visual masking is a technique whereby the rapid presentation of an image can render another image unavailable to conscious perception. Many of its parameters have been studied but the stimuli have traditionally tended to be two dimensional in form, including those used in masked priming experiments. Recently, however, studies have begun to look at visual masking within stereoscopic, virtual environments (VEs). This paper outlines two experiments that alter various properties of visually masked, virtual objects. The first experiment found a significant interaction between surface-colour saturation and texture fluency. The second found an exposure effect modulating affective, visually masked stimuli. Using visually masked, affect-laden stimuli within a VE holds out the promise of creating a potent way to alter affective processes and behaviour. The potential of such effects is widespread, including use within psychotherapeutic interventions, training scenarios and video games.
机译:视觉遮罩是一种技术,通过这种技术,图像的快速呈现可以使意识感知无法获得的另一个图像。已经研究了其许多参数,但是传统上,刺激倾向于以二维形式出现,包括用于掩盖底漆实验中的那些。但是,最近,研究开始关注立体,虚拟环境(VE)中的视觉遮罩。本文概述了两个实验,这些实验可改变视觉遮罩的虚拟对象的各种属性。第一个实验发现表面颜色饱和度和纹理流畅度之间存在显着的相互作用。第二个发现了一种暴露效应,可以调节情感上,视觉上被掩盖的刺激。在VE中使用视觉遮盖的,充满情感的刺激,可以创造出一种改变情感过程和行为的有效方法。这种影响的潜力是广泛的,包括在心理治疗干预,培训方案和视频游戏中使用。

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