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From Gamenics to Servicenics: Lessons Learned in Mobile Social Games in Japan toward Service Engineering

机译:从赌博到服务:在日本移动社交游戏中学到服务工程的经验教训

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Gamenics Theory is a massive collection of know-how for improving usability and playability based on lessons learned from Nintendo video games. The author comes to recognize that many design social game design principles can be interpreted as applications of Gamenics Theory. Gamenics Theory covers the highlights of emerging social game design, however, some of the social and revenue-generating factors are not covered because Gamenics Theory was originally coined for console games. In order to facilitate a better base for service engineering, the author proposes to extend Gamenics Theory to the wider scope of service engineering. The author coins the term ``Servicenics'' and discusses its implications for service engineering based on lessons learned in mobile social games in Japan.
机译:Gamenics理论是基于从任天堂视频游戏的经验教训提高可用性和可玩性的大规模专业知识。 作者来认识到,许多设计社交游戏设计原则可以被解释为游戏学理论的应用。 Gamenics理论涵盖了新兴社交游戏设计的亮点,然而,一些社会和收入产生因素未被覆盖,因为Gamenics理论最初是为控制台游戏而设计的。 为了促进服务工程的更好基础,提议将Gamenics理论扩展到更广泛的服务工程范围。 作者将术语“ServiceNics”归功于基于日本移动社交奥运会的经验教训基于经验教训的服务工程影响。

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