【24h】

Rarest-first and coding are not enough

机译:最稀有和编码还不够

获取原文

摘要

Network coding has been applied successfully in peer-to-peer (P2P) systems to shorten the distribution time. Pieces of data, i.e. blocks, are combined, i.e. encoded, by the sending peers before forwarding to other peers. Even though requiring all peers to encode might achieve shortest distribution time, it is not necessarily optimal in terms of computational resource consumption. Short finish time, in many cases, can be achieved with just a subset of carefully chosen peers. P2P systems, in addition, tend to be heterogeneous in which some peers, such as hand-held devices, would not have the required capacity to encode. We therefore envision a P2P system where some peers encode to improve distribution time and other peers, due to limited computational capacity or due to some system-wide optimization, do not encode. Such a system gives rise to a block-selection problem which has never happened in both pure non-coding and full network coding-enabled P2P systems. We identify the problem and fix the current block-selection algorithm to address it. Simulation evaluation confirms the effectiveness of our proposed algorithm without which the system performance degrades considerably.
机译:网络编码已在点对点(P2P)系统中成功应用,以缩短分配时间。数据,即块,即在转发到其他对等体之前,由发送对等体组合,即编码。尽管要求所有对等体进行编码可能会实现最短的分配时间,但在计算资源消耗方面不一定是最佳的。在许多情况下,缩短结束时间可以通过小精心挑选的同行的子集实现。此外,P2P系统往往是异构的,其中一些同行(例如手持设备)不具有所需的编码能力。因此,我们设想了一个P2P系统,其中一些对等体编码以改善分配时间和其他对等体,由于有限的计算能力或由于某些系统范围的优化,请勿编码。这样的系统产生了一个块选择问题,这在纯非编码和全网络编码的P2P系统中从未发生过。我们确定问题并修复当前的块选择算法来解决它。仿真评估证实了我们所提出的算法的有效性,无论哪些系统性能都会大大降低。

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号