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Rarest-first and coding are not enough

机译:仅靠掠夺和编码不足

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摘要

Network coding has been applied successfully in peer-to-peer (P2P) systems to shorten the distribution time. Pieces of data, i.e. blocks, are combined, i.e. encoded, by the sending peers before forwarding to other peers. Even though requiring all peers to encode might achieve shortest distribution time, it is not necessarily optimal in terms of computational resource consumption. Short finish time, in many cases, can be achieved with just a subset of carefully chosen peers. P2P systems, in addition, tend to be heterogeneous in which some peers, such as hand-held devices, would not have the required capacity to encode. We therefore envision a P2P system where some peers encode to improve distribution time and other peers, due to limited computational capacity or due to some system-wide optimization, do not encode. Such a system gives rise to a block-selection problem which has never happened in both pure non-coding and full network coding-enabled P2P systems. We identify the problem and fix the current block-selection algorithm to address it. Simulation evaluation confirms the effectiveness of our proposed algorithm without which the system performance degrades considerably.
机译:网络编码已成功应用于对等(P2P)系统中,以缩短分发时间。发送对等端在转发到其他对等端之前,对数据块(即块)进行合并(即编码)。即使要求所有对等方进行编码可能会实现最短的分发时间,但就计算资源消耗而言,它不一定是最佳的。在许多情况下,仅需精心选择的同龄人的子集就可以实现较短的完成时间。此外,P2P系统往往是异构的,其中某些对等设备(例如手持设备)将没有所需的编码能力。因此,我们设想了一个P2P系统,其中一些对等端进行编码以改善分发时间,而其他对等端由于计算能力有限或由于某些系统范围内的优化而不进行编码。这样的系统引起了块选择问题,这在纯非编码和支持全网络编码的P2P系统中都从未发生过。我们确定问题并修复当前的块选择算法以解决该问题。仿真评估证实了我们提出的算法的有效性,否则该算法的系统性能将大大降低。

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