【24h】

Most Important in the Design: Focus on the Users' Needs, a Case Study

机译:最重要的设计:专注于用户的需求,案例研究

获取原文

摘要

This paper presents the design process of the rehabilitation game “Gardener” that was carried out within the StrokeBack project as a case study. The game was developed for the purpose that stroke patients with upper limb injuries should carry out flexion and extension movements with their fingers several times in a row constantly. During the development, the developers did not only perform the alpha testing with stroke patients, but they were in connection with the therapists and were seeking for their views at the creation of each new version. As a result, the “Gardener” game is not only useful, but also a delightful rehabilitation game for patients.
机译:本文介绍了康复游戏“园丁”的设计过程,该过程是在笔干项目中进行的“园丁”作为案例研究。 这场比赛是为脑卒中患者的脑卒中患者开发的,伤害患者应连续几次进行屈曲和延长运动。 在开发期间,开发人员不仅与中风患者进行α测试,而且与治疗师有关,并在每个新版本的创建时寻求他们的观点。 结果,“园丁”游戏不仅有用,而且对患者来说也是一个令人愉快的康复游戏。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号