首页> 外文会议>IEEE Symposium on 3D User Interfaces;ACM Symposium on Interactive 3D Graphics and Games >Virtual interaction surface: Decoupling of interaction and view dimensions for flexible indirect 3D interaction
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Virtual interaction surface: Decoupling of interaction and view dimensions for flexible indirect 3D interaction

机译:虚拟交互曲面:用于灵活间接3D交互的交互和视图尺寸

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2D pointing devices such as mice and touchpads are widely used for 3D interaction. Most existing mapping schemes from 2D input to 3D spaces rely on a ray-casting based technique, where a 3D point of action is specified by the intersection of a 3D `ray' from the viewpoint and a 3D object in space. While this view-dependent 2D-3D mapping scheme provides an intuitive interaction experience, we are exploring the possibility of mapping with different ways depending on the task. In this paper, we propose a virtual interaction surface (VIS) technique to decouple interaction dimensions from view dimensions. A VIS is an arbitrary shaped 2D surface in a 3D space onto which 2D input is mapped thereby allowing flexible task-oriented 3D interactions. We present the basic concept of the VIS technique, some interaction examples and a prototype system as well as observations from an informal evaluation.
机译:2D指向小鼠和触摸板的指示装置广泛用于3D交互。 来自2D输入到3D空间的大多数现有映射方案依赖于基于光线铸造的技术,其中3D动作点由从视点和空间中的3D对象的3D`ray'的交叉点指定。 虽然此视图相关的2D-3D映射方案提供了直观的交互体验,但我们正在探索以不同方式映射的可能性,具体取决于任务。 在本文中,我们提出了一种虚拟交互表面(VI)技术来与视尺寸分离相互作用尺寸。 VI是在3D空间中的任意形状的2D表面,在其上映射2D输入,从而允许灵活的面向任务的3D相互作用。 我们介绍了VIS技术的基本概念,一些交互示例和原型系统以及非正式评估的观察。

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