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Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect

机译:海报:虚拟人体音频的空间误解:优先效应的影响

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摘要

Virtual humans are often presented as mixed reality characters projected onto screens that are blended into a physical setting. Stereo loudspeakers to the left and right of the screen are typically used for virtual human audio. Unfortunately, stereo pairs can produce an effect known as precedence, which causes users standing close to a particular loudspeaker to perceive a collapse of the stereo sound to that singular loudspeaker. We studied if this effect might degrade the presentation of a virtual character, or if this would be prevented by the ventriloquism effect. Our results demonstrate that from viewing distances common to virtual human scenarios, a movement equivalent to a single stride can induce a stereo collapse, creating conflicting perceived locations of the virtual human's voice. Users also expressed a preference for a sound source collocated with the virtual human's mouth rather than a stereo pair. These results provide several design implications for virtual human display systems.
机译:虚拟人通常被呈现为将混合的现实字符投影到屏幕上混合成物理设置。屏幕左侧和右侧的立体声扬声器通常用于虚拟人类音频。不幸的是,立体对可以产生一种被称为优先级的效果,这导致用户靠近特定的扬声器,以认为对该奇异扬声器的立体声声音塌陷。我们研究了这种效果可能会降低虚拟角色的呈现,或者如果这将被腹侧效应造成这种情况。我们的结果表明,通过观察虚拟人类场景共同的距离,相当于单个步幅的运动可以引起立体声崩溃,从而产生虚拟人类语音的冲突的感知位置。用户还表达了对与虚拟人口嘴层的声源而不是立体对的偏好。这些结果为虚拟人类显示系统提供了几种设计意义。

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