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Tagger: Bringing Real World Graffiti Social Interaction to Virtual San Francisco

机译:标签:将现实世界的涂鸦社交互动带到Virtual San Francisco

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摘要

We present Tagger, a game designed to reproduce the social interactions of graffiti lifestyle in a geo-accurate virtual mirror world. Players interact by placing user-generated artwork on photo realistic panoramas of the city of San Francisco. Tagger is unique in the scope and accuracy to which it reproduces an entire city in a virtual environment. We present our design, implementation experience, and results from two user studies. We show that real world graffiti social interactions occurred in our mirror world despite limitations with our first generation game play rules that inadvertently disincentivized this behavior. We also show that setting the game in a mirror of the real world contributes to player's enjoyment and choice of strategies. We expect Tagger will continue to serve as a powerful research platform as we investigate broader questions around how the virtual mirror world, perhaps combined with augmented reality technology, can extend social interactions beyond what is possible in today's physical world of graffiti.
机译:我们展示了Tagger,这是一个旨在在地理准确的虚拟镜像世界中重现涂鸦生活方式的社会交互的游戏。玩家通过在旧金山市的照片现实全景上放置用户生成的艺术作品进行互动。标签在虚拟环境中再现整个城市的范围和准确性的范围和准确性是唯一的。我们介绍了我们的设计,实施经验和两个用户研究的结果。我们表明,尽管我们的第一代游戏规则有局限性,我们镜像世界中的现实世界涂鸦社交互动发生在无意中的游戏规则中。我们还表明,在现实世界的镜子中设置游戏有助于玩家的享受和战略选择。我们预计标签将继续作为一个强大的研究平台,因为我们调查了围绕虚拟镜子世界的更广泛的问题,也许与增强现实技术相结合,可以扩展在当今涂鸦世界世界中有可能的社交互动。

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