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Tagger: Bringing Real World Graffiti Social Interaction to Virtual San Francisco

机译:Tagger:将真实世界的涂鸦社交互动带入虚拟旧金山

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摘要

We present Tagger, a game designed to reproduce the social interactions of graffiti lifestyle in a geo-accurate virtual mirror world. Players interact by placing user-generated artwork on photo realistic panoramas of the city of San Francisco. Tagger is unique in the scope and accuracy to which it reproduces an entire city in a virtual environment. We present our design, implementation experience, and results from two user studies. We show that real world graffiti social interactions occurred in our mirror world despite limitations with our first generation game play rules that inadvertently disincentivized this behavior. We also show that setting the game in a mirror of the real world contributes to player's enjoyment and choice of strategies. We expect Tagger will continue to serve as a powerful research platform as we investigate broader questions around how the virtual mirror world, perhaps combined with augmented reality technology, can extend social interactions beyond what is possible in today's physical world of graffiti.
机译:我们推出了Tagger,这款游戏旨在在地理精确的虚拟镜像世界中重现涂鸦生活方式的社交互动。玩家通过将用户生成的艺术品放置在旧金山市的逼真的全景图上进行互动。 Tagger在虚拟环境中复制整个城市的范围和准确性方面都是独一无二的。我们介绍了我们的设计,实施经验以及两次用户研究的结果。我们表明,尽管我们的第一代游戏规则存在限制,但现实世界中的涂鸦社交互动仍发生在我们的镜像世界中,从而无意中消除了这种行为。我们还表明,将游戏置于现实世界的镜子中有助于玩家的享受和策略选择。我们希望Tagger将继续充当一个强大的研究平台,因为我们将围绕虚拟镜像世界(也许与增强现实技术相结合)如何将社交互动扩展到当今的涂鸦物理世界所不能提供的范围以外的广泛问题。

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