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Probabilistic-based scheduling for runtime goal sequence of agents

机译:基于概率的运行时目标代理程序的调度

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Goal selection is very important in agent research. Many existing solutions are based on the static plans or predefined goal structures. This paper studies the problem and proposes a novel approach to scheduling goal sequence in goal-oriented agent systems. The proposed approach provides a unified probabilistic framework for building the Goal-oriented agents and a run-time policy for scheduling the goal sequence to enable agents to have a more engaging experience in a dynamic environment. Statistical analysis of the experiment on an interactive educational game shows that the proposed approach improves the effectiveness of the assistant agents in the game and promotes diffusion of the curiosity and challenge levels.
机译:目标选择在代理研究中非常重要。 许多现有解决方案基于静态计划或预定义的目标结构。 本文研究了问题,并提出了一种在面向目标的代理系统中调度目标序列的新方法。 该方法提供了一个统一的概率框架,用于构建面向目标的代理和运行时策略,用于调度目标序列,以使代理能够在动态环境中具有更具吸引力的体验。 互动教育博弈对实验的统计分析表明,该方法提高了助理剂在游戏中的有效性,促进了好奇心和挑战水平的扩散。

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