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Description and Composition of Bio-inspired Design Patterns: The Gossip Case

机译:生物启发设计模式的描述和组成:八卦案

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Today's software applications increasingly feature a great deal of openness, dynamism and unpredictable behavior, forcing to shift design and engineering from traditional, centralized approaches to nature-inspired, self-organizing techniques. Among the others, biology has been adopted as a source of inspiration to solve some of the issues proper of nowadays systems by self-organizing techniques, usually exploited in an ad-hoc way. As a result, little or no effort has been made to clearly describe and classify these techniques in terms of design patterns, preventing them from being systematically applied to solve recurrent problems. Correspondingly, this paper is targeted at modeling bio-inspired mechanisms in terms of design patterns, arguing that some fundamental biological behavior can play the role of basic design patterns to define higher-level patterns featuring more complex behavior and interaction. In this way, we aim at easing both the creation of new mechanisms from adaptation of existing ones, and the classification of the biological behaviors underlying each pattern. The viability of this approach is exemplified through the description of two bio-inspired mechanisms, aggregation and spreading, taken as basic design patterns to define gossip as a composite design pattern.
机译:今天的软件应用程序越来越多地具有大量的开放性,活力和不可预测的行为,强迫将设计和工程转移到自然灵感,自组织技术的传统,集中方法。在其他人中,生物学已被采用作为通过自组织技术解决现在系统的一些问题的灵感来源,通常以临时方式利用。结果,已经很少或不努力在设计模式方面清楚地描述和分类这些技术,防止它们系统地应用于解决复发问题。相应地,本文在设计模式方面旨在建模生物启发机制,争论一些基本的生物行为可以发挥基本设计模式的作用,以定义具有更复杂行为和交互的更高级别模式。通过这种方式,我们的目的是为了缓解来自适应现有机制的新机制,以及每个模式下面的生物行为的分类。这种方法的可行性是通过描述两个生物启发机构,聚集和扩散的描述,作为基本的设计模式来定义八卦作为复合设计模式。

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