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View-based modelling of human visual navigation errors

机译:基于视图的人类视觉导航错误建模

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View-based and Cartesian representations provide rival accounts of visual navigation in humans, and here we explore possible models for the view-based case. A visual “homing” experiment was under-taken by human participants in immersive virtual reality. The distributions of end-point errors on the ground plane differed significantly in shape and extent depending on visual landmark configuration and relative goal location. A model based on simple visual cues captures important characteristics of these distributions. Augmenting visual features to include 3D elements such as stereo and motion parallax result in a set of models that describe the data accurately, demonstrating the effectiveness of a view-based approach.
机译:基于视图和笛卡尔的表示提供了人类视觉导航的竞争对手账户,我们探索了基于视图的案例的可能模型。 一个Visual“归位” 人类参与者在沉浸式虚拟现实中遵守实验。 根据视觉地标配置和相对目标位置,地面平面上终点误差的分布在形状和范围内不同。 基于简单视觉提示的模型捕获了这些分布的重要特征。 增强视觉功能以包括3D元素,例如立体声和运动视差导致一组模型准确描述数据,展示了基于视图的方法的有效性。

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