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Dynamic Texture Synthesis: Compact Models Based on Luminance-Chrominance Color Representation

机译:动态纹理合成:基于亮度色调颜色表示的紧凑型号

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Dynamic textures are sequences of images showing temporal regularity. Examples can be found in videos representing smoke, flames, ocean waves, wind-shaken forests, etc. Dynamic texture modelling and synthesis has usually been done considering RGB color images. In this paper, we analyze the use of different color encodings, which permit to model luminance and chrominance information separately. We find that this separation is more appropriate, since it takes advantage of the spatial and temporal characteristics of the color channels and leads to more flexible and compact representations. We show that compared to RGB, similar synthesis performance can be achieved using YCbCr or Lab color encodings, using half of the model coefficients and less computational power
机译:动态纹理是显示时间规律性的图像的序列。 示例可以在代表烟雾,火焰,海浪,风力摇动森林等的视频中找到。通常考虑RGB彩色图像的动态纹理建模和合成。 在本文中,我们分析了不同颜色编码的使用,该编码允许分别模拟亮度和色度信息。 我们发现这种分离更合适,因为它利用了颜色通道的空间和时间特性,并导致更灵活和紧凑的表示。 我们表明,与RGB相比,使用YC B C R 或Lab颜色编码可以实现类似的合成性能,使用一半的模型系数和更少的计算能力

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