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Increasing the Accuracy of the Space-Sweeping Approach to Stereo Reconstruction, using Spherical Backprojection Surfaces

机译:使用球形背分配表面提高立体声重建的空间扫描方法的准确性

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In this paper, interest is focused on the accurate and time-efficient stereo reconstruction, for the purpose of generating 3D animated scenes from multiple synchronized videos. The plane-sweeping approach is reviewed as relevant to the goal of time-efficiency, since its execution can be optimized on a GPU. A method compatible for optimization on the GPU is proposed as a more accurate alternative to plane sweeping and to the derived visibility computation. The method is compared to plane sweeping as to its accuracy, by evaluating the backprojected 3D model against independent views and using n-fold cross validation to estimate the peak signal to noise ratio (PSNR). Finally, the method's output is casted integratable with multicamera stereo reconstruction frameworks
机译:在本文中,兴趣专注于准确和时效的立体声重建,目的是从多个同步视频生成3D动画场景。 综述平面清扫方法与时间效率的目标相关,因为它的执行可以在GPU上进行优化。 提出了一种用于GPU优化的方法作为更准确的替代到平面扫描和推导的可见性计算。 将该方法与平面扫描到其准确性,通过对独立视图评估反射的3D模型,并使用N倍交叉验证来估计峰值信号到噪声比(PSNR)。 最后,该方法的输出是与多色立体声重建框架的集成的输出

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