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Solving materials design problems in biology and technology - a case study

机译:解决生物学与技术的材料设计问题 - 以案例研究

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In a series of studies we have reclassified the TRIZ categories of 'contradiction' and 'inventive principle' derived by Altshuller and his colleagues and show that the hierarchical relationships of the parts of a problem are important, such that at low levels of hierarchy, materials and structure predominate, but at high levels, it's information which is important. By identifying the functional conflicts in its design, the cuticle of arthropods can be shown to cope with IR and UV irradiation in the same manner as our technology - by controlling spectral properties. However the skeletal properties of cuticle are integrated with demands for sensing, movement, etc, by controlling the local properties of the material rather than by changing global parameters (which would be the technical solution). The biomimetic similarity of cuticle with technology is only about 20%, suggesting that we can learn from the design of arthropod cuticle.
机译:在一系列研究中,我们已经重新分类了Altshuller和他的同事的Triz类别的“矛盾”和“创造性原则”,并表明问题的部分的分层关系很重要,使得在低水平的层次结构,材料 和结构占主导地位,但在高水平,它是重要的信息。 通过识别其设计中的功能冲突,可以示出节肢动物的角质层以与我们的技术相同的方式应对IR和UV照射 - 通过控制光谱性能。 然而,通过控制材料的局部属性而不是通过改变全局参数(这将是技术解决方案)来集成角膜内的骨骼性能与对感测,运动等的需求集成。 皮层与技术的仿真相似性仅为20%,这表明我们可以从节肢动物角质层的设计中学习。

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