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Design and optimisation methods for interactive mobile VR visualisation

机译:交互式移动VR可视化的设计与优化方法

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The article describes the process of creating a VR mobile application for Google VR platform. The application presents a virtual museum exhibition as part of cross-cultural competence and user interface usability research. The process of creating the application requires taking into account the hardware and software limitations and the specificity of mobile devices. In addition, a higher level of optimisation helps build positive user experience, which is essential in VR applications. The process includes, among others: planning activities, preparing assets, implementing VR vision and interaction modules. The paper includes descriptions of individual steps, problems and other non-standard situations that occurred during the creation and testing of the VR application. In addition the results of the initial performance tests and the methods used to optimise and maintain the stability of the application are presented. By taking into account all of the mentioned factors and the fact that many solutions are yet not well described, the description of the process is expected to provide a point of reference and help for future developers of mobile VR applications.
机译:本文介绍了为Google VR平台创建VR移动应用程序的过程。该申请作为跨文化能力和用户界面可用性研究的一部分,提供了一个虚拟博物馆展览。创建应用程序的过程需要考虑到硬件和软件限制以及移动设备的特殊性。此外,更高级别的优化有助于构建积极的用户体验,这在VR应用中至关重要。该过程包括:以及规划活动,准备资产,实施VR视觉和交互模块。本文包括在创建和测试VR应用程序期间发生的单个步骤,问题和其他非标准情况的描述。此外,还提出了初始性能测试的结果和用于优化和维持应用稳定性的方法。通过考虑到所有提到的因素和许多解决方案尚未熟悉的事实,该过程的描述预计将提供对移动VR应用程序的未来开发人员的参考点和帮助。

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