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Bet without Looking: Studying Eyes-Free Interaction during Live Sports

机译:在没有看的赌注:在现场运动期间学习无人间的互动

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This paper presents a comparison study of three different interaction methods for an eyes-free interaction with a second screen application while watching a TV broadcast. These interaction methods were used in WeBet, a touch-based mobile game that prompts users to bet if a goal is about to happen during a football match. WeBet is one of the prototypes we have been developing to increase the remote users' emotional levels during live sports broadcasts, so that they feel like if they were scoring a goal with their team. However, that can only be achieved the second screen application does not require the users' attention when a goal (key moment) is just about to happen, otherwise they would be frustrated to miss that exciting moment. To this end, we conducted user tests that allowed us to determine the usage patterns and users' preferences regarding three different interaction methods, as well as to identify important refinements to be considered in future developments.
机译:本文介绍了在观看电视广播的同时与第二屏幕应用的无眼性相互作用的三种不同交互方法的比较研究。 这些交互方法用于Webet,一个基于触摸的移动游戏,如果目标即将发生在足球比赛中,则会提示用户打赌。 Webet是我们在现场运动广播期间增加了远程用户的情感水平的原型之一,以便他们觉得他们与他们的团队得分得分。 然而,只有在目标(关键时刻)即将发生的目标(关键时刻)时,只能实现第二屏幕应用程序不需要用户的注意力,否则他们会沮丧地想念那个令人兴奋的时刻。 为此,我们进行了用户测试,使我们能够确定有关三种不同交互方法的使用模式和用户的偏好,以及识别在未来发展中考虑的重要改进。

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