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Evaluating the Extent to which Sociability and Social Presence Affects Learning Performance

机译:评估社会性和社会存在影响的程度影响学习绩效

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Active Learning in Computing (ALiC) is the first Centre for Excellence in Teaching and Learning (CETL) project for Computing Science in England. Funded by HEFCE, the initiative seeks to prepare students for the realities of working in their chosen field by aligning their learning experiences and transferable skill sets with those sought by today's software engineering industry. One way ALiC achieves this is by introducing cross-site, collaborative group-programming tasks into the curriculum. Running over an academic year, this approach encourages active interaction and dialogue between student teams at Newcastle and Durham universities, and develops strong, real-world problem solving skills in participants. The ALiC project has thus far generated a great deal of positive feedback from undergraduates, and we feel our approach to inter-institutional teamwork offers students a realistic and relevant "real world" experience [2]. However, we are also becoming increasingly aware that time and resource pressures can make it difficult for students to maintain adequate levels of communication for any length of time [4], and once a team disperses it becomes difficult for its members to preserve the channels needed to interact and collaborate effectively. Consequently, an emerging area of research at Newcastle University concerns how learning can be enhanced through the use of computer-mediated social networking environments -online communities such as Facebook, Friendster and Bebo - through which registered users connect with friends and colleagues to explore similar interests and activities. In a collaborative educational context, these online social networking services offer an attractive means to foster student interaction and community building by providing a means to explore the common ground that exists between participants [1]. To that end, we intend to embed the communication and "social awareness" affordances - profile creation, synchronous and asynchronous chat, status updates, etc. - of popular social networking sites into our undergraduate, cross-site software engineering projects [3]. Social network analysis will be used to identify, map and analyse the flow of information and resources between distributed team members. The pedagogic motivation behind this work is to foster greater group-oriented interaction by filling the communication void that often arises between face-to-face meetings [5]. By reducing the geographic and temporal barriers to interaction and community formation (especially where 'peripheral', passive team members are concerned), team members will become increasingly aware of each others' skills, personalities, work rhythms and needs - both online and off - within a pre-existing, persistent, convenient infrastructure.
机译:Computing(Alic)中的积极学习是英格兰计算科学教学和学习(CETL)项目的第一中心。由HEFCE资助的,该倡议旨在通过将他们的学习经验和可转让的技能与当今软件工程行业所寻求的人的学习经验和可转让的技能进行调整,为学生做好准备。 Alic Alic实现这是通过将跨站点引入课程中的跨站点,协同组编程任务。这种方法贯穿学年,这种方法鼓励纽卡斯尔和达勒姆大学的学生团队之间积极的互动和对话,并在参与者中培养强大,真实的问题解决技巧。因此,ALIC项目迄今为止从本科生中产生了大量的积极反馈,我们觉得我们对机构间团队合作的方法为学生提供了一个现实和相关的“真实世界”的经验[2]。但是,我们也越来越意识到时间和资源压力可以使学生保持足够的通信水平,以便任何时间长度[4],一旦团队分散,其成员将难以保留所需的渠道有效地互动并协作。因此,纽卡斯尔大学的新出现领域涉及如何通过使用计算机介导的社交网络环境来增强学习 - 诸如Facebook,Friendster和Bebo的联合社区 - 通过哪些注册用户与朋友和同事联系,以探索类似的兴趣和活动。在协作教育背景下,这些在线社交网络服务通过提供探索参与者之间存在的共同点来提供学生互动和社区建设的有吸引力的手段,以便探索参与者之间存在的共同点[1]。为此,我们打算嵌入沟通和“社会意识”的能力 - 配置文件创建,同步和异步聊天,状态更新等 - 流行社交网站进入我们本科的跨网站软件工程项目[3]。社交网络分析将用于识别,映射和分析分布式团队成员之间的信息和资源流程。这项工作背后的教学动机是通过填充往往面对面的会议之间经常出现的通信空白来培养更大的面向群体的相互作用[5]。通过减少对互动和社区形成的地理和时间障碍(特别是在“外围的”,被动团队成员所关注的地方),团队成员将越来越意识到彼此的技能,个性,工作节奏和需求 - 在线和关注 - 在预先存在的持续,持久,方便的基础设施中。

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