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The forensic challenger

机译:法医挑战者

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摘要

This paper proposes a game based e-Learning tool called The forensic challenger (TFC) to teach digital forensic investigation. By combining elements from game theory with the use of e-Learning, the authors are able to provide a solution that offers a more efficient way of learning how to perform digital forensics investigations. Contrary to traditional learning methods, TFC is built on a Hyper Interactive Presenter (HIP) platform that incorporates VARK learning style model to take into account individuals' learning preferences. For visual and audio learners, it provides a video playback and Powerpoint presentation. Learners who prefer to read, there is a custom designed wiki page containing information relevant to the presented topic. While for kinesthetic learners, a multiple choice question based quiz is implemented, and a pedagogical chatbot agent is there to assist users. It provides easy navigation and interaction within the content. Preliminary results of the subjective experiment to evaluate the effectiveness of TFC suggests that such a system will prove useful in teaching digital forensic investigation to young students.
机译:本文提出了一种基于游戏的电子学习工具,称为法医挑战者(TFC)以教授数字法医调查。通过将博弈论与使用电子学习的元素组合,作者能够提供一种提供更有效的学习如何执行数字取证调查的解决方案。与传统学习方法相反,TFC建立在一个超级交互式演示者(HIP)平台上,该平台包含Vark学习风格模型,以考虑个人的学习偏好。对于视觉和音频学习者,它提供了视频播放和PowerPoint演示文稿。更喜欢阅读的学习者,有一个定制设计的维基页面,其中包含与所提出的主题相关的信息。虽然对于Kinesthetic学习者,实现了一种基于多项选择的问题的测验,并且有一个教学聊天代理是有帮助用户的。它在内容中提供了简单的导航和互动。评估TFC的有效性的主观实验的初步结果表明,这种系统将证明是对对年轻学生的数字法医调查有用。

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