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Endoscopie neurosurgery simulation: Implementation on the evolution engine

机译:Endoscopie神经外科仿真:进化引擎的实施

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The design and evaluation of Neurosurgical simulators has heretofore emphasized the training of ‘surgical technical skills’. Such commercial platforms generally exercise tool use and other low level sensori-motor tasks such as targeting and navigation for training surgical residents. We report on the development of a set of modules implemented within Digital Extreme's Evolution Engine, making use of game assets that are derived from pre-operative clinical scans. The simulator exercises trainees spatial reasoning skills in targeting based on ortho-planar and endoscopie views. The technical exposition presented here covers the extension of the game engine to support in-scene endoscopie cameras, and in-scene display monitors that are situated in view of the avatar, and by extension, visible to the surgical trainee while engaged in the surgical scenario.
机译:神经外科模拟器的设计和评价已经强调了对“手术技术技能”的培训。 这种商业平台通常是锻炼工具使用和其他低级传感器 - 电机任务,如训练手术居民的靶向和导航。 我们报告了在数字极端的进化发动机内实施的一组模块的开发,利用来自术前临床扫描的游戏资产。 模拟器练习基于Ortho-Paralar和Endoscopie观点的瞄准学员空间推理技能。 这里提出的技术博览会涵盖了游戏引擎的延伸,以支持场景内窥镜摄像机,并且在鉴于化身的视图和延伸的现场显示监视器,并且通过延伸,在手术学员中可见,同时从事手术方案。 。

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