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Endoscopie neurosurgery simulation: Implementation on the evolution engine

机译:内镜神经外科手术仿真:在进化引擎上的实现

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The design and evaluation of Neurosurgical simulators has heretofore emphasized the training of `surgical technical skills'. Such commercial platforms generally exercise tool use and other low level sensori-motor tasks such as targeting and navigation for training surgical residents. We report on the development of a set of modules implemented within Digital Extreme's Evolution Engine, making use of game assets that are derived from pre-operative clinical scans. The simulator exercises trainees spatial reasoning skills in targeting based on ortho-planar and endoscopie views. The technical exposition presented here covers the extension of the game engine to support in-scene endoscopie cameras, and in-scene display monitors that are situated in view of the avatar, and by extension, visible to the surgical trainee while engaged in the surgical scenario.
机译:迄今为止,神经外科模拟器的设计和评估都强调了“外科技术技能”的训练。这样的商业平台通常锻炼工具的使用以及其他低水平的感觉运动任务,例如用于训练外科手术居民的瞄准和导航。我们报告了在Digital Extreme的Evolution Engine中实现的一组模块的开发情况,这些模块利用了术前临床扫描得出的游戏资产。模拟器可练习受训人员基于正平面和内窥镜视图进行瞄准的空间推理能力。此处展示的技术博览会涵盖了游戏引擎的扩展,以支持现场内窥镜摄像机以及位于化身视线中的现场内显示监视器,并且通过扩展,对于从事外科手术场景的手术学员来说,这是可见的。

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