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A Study on Evaluation Model of VR Shopping Experience based on User-Centered Approach

机译:基于用户中心方法的VR购物体验评价模型研究

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VR shopping could become a new purchasing channel that combines the advantages of offline shopping and online shopping to provide a new immersive experience for users. According to the changes of shopping environment, this paper proposes the necessity of studying shopping experience in VR, aiming to give comprehensive evaluation indexes for VR shopping experience.Firstly, we reviewed the research related on online and offline shopping experiences, VR shopping, and the characteristics of virtual reality. Also, through some case studies, we have an understanding of the current development progress of VR shopping platform. In VR shopping environment, a comprehensive understanding of shopping experience is needed. Therefore, we adopt the user-centered design method combined with context mapping and correspondence analysis to integrate online and offline shopping experiences, also analyze the relationship between user experience and interaction in the shopping process. On the basis of integrated shopping experience, we finally proposed an evaluation model of VR shopping experience combines 1) Integrated Shopping Experience, 2) Usability of VR Environment and System, 3) Features of VR, and then revised and supplemented through expert evaluation, result to a total of 33 evaluation items. It is expected that it can be used to construct and evaluate the new VR shopping environment and provide reference for the development of VR shopping.
机译:VR购物可能成为一个新的采购渠道,结合了离线购物和在线购物的优势,为用户提供了新的沉浸体验。根据购物环境的变化,本文提出了研究VR购物经验的必要性,旨在为VR购物体验提供全面的评估指标。我们审查了在线和离线购物体验,VR购物的研究有关的研究虚拟现实的特征。此外,通过某种案例研究,我们对VR购物平台的目前的发展进度有了解。在VR购物环境中,需要全面了解购物体验。因此,我们采用用户中心的设计方法与上下文映射和对应分析结合在线和离线购物体验集成,还分析了用户体验与购物过程中交互之间的关系。在综合购物体验的基础上,我们终于提出了VR购物经验的评估模型,结合了1)综合购物体验,2)VR环境的可用性和系统,3)VR的特点,然后通过专家评估进行修改和补充,结果共33项评估项目。预计它可以用于构建和评估新的VR购物环境,并为VR购物的开发提供参考。

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