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WAR GAMES, SIMULATION AND CI TOOLS FOR STRATEGIC PLANNING

机译:战略规划的战争游戏,仿真和CI工具

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The presentation is devoted to modeling and simulation techniques as well as computational intelligence techniques to support strategic planning in order to control international conflicts. Talcing part in some "tabletop" games, a set of methods and tools to analyze possible moves to resolve a hypothetical conflict along a front line can be proposed. Both the model and some experimental results are presented in the paper. The general approach to war games analysis is described starting from formal model as specific theoretical game up to war game IT framework. Decision support was proposed as a set of statistical, optimization, simulation and artificial intelligence tools for conflict scenario preparation and analysis. The range of quantitative methods and the choice of appropriate research tools in the experiments will be presented. The paper is focused on the analysis possible progress of conflict (escalation of conflict and combat phase). To support the decision of the Friendly Force Commander, several M&S and AI techniques are proposed to evaluate the movements in the game. Simulation of selected incidents: evaluation of effectiveness measures on our side (evaluation of force potential and structure required, simulation analysis of combat clashes).
机译:演示文献致力于建模和仿真技术以及计算智能技术,以支持战略规划,以控制国际冲突。在一些“桌面”游戏中滑石部分,可以提出一组分析可能移动以解决沿着前线解决假设冲突的方法和工具。该模型和一些实验结果都在纸上提出。从正式模型开始描述战争游戏分析的一般方法,作为战争游戏IT框架的特定理论游戏。决策支持是为冲突情景准备和分析的一套统计,优化,仿真和人工智能工具。将提出定量方法的范围和实验中的适当研究工具的选择。本文重点关注分析冲突的可能进步(冲突和战斗阶段的升级)。为了支持友好力量指挥官的决定,提出了几个M&S和AI技术来评估游戏中的运动。仿真选定事件:对我们方面有效措施的评估(对力势和结构的评估,战斗冲突的仿真分析)。

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