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Gamification for business development

机译:商业发展的娱乐

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Gamification changes the rules of engagement for education, business management and as a result-changes the behavior of customers. As, predicts that by the 2020, more than half of Global 1000 organizations will use gamification as the primary mechanism to transform their business operations. The scientific problem is how to motivate employees and customers by involving gamification principles to increase operational efficiency. The aim of this article - to analyze gamification models impact on employers and customers behavior, work and motivation in order to increase business operational efficiency. The research methods are comparative literature analysis, case study analysis of financial services institution Siauliu bankas employee motivation and customers loyalty system. As a result there were indicated the main factors that increases the efficiency and encourages development process of the service companies in Lithuania.
机译:博彩改变了教育,商业管理和结果的参与规则 - 改变了客户的行为。 作为预测,在2020年,一半以上的全球1000个组织将使用游戏处理作为转换其业务运营的主要机制。 科学问题是如何通过涉及赌博原则来激励员工和客户来提高运营效率。 本文的目的 - 分析娱乐模式对雇主和客户行为,工作和动机的影响,以提高业务运营效率。 研究方法是比较文学分析,金融服务机构Siauliu Bankas员工动机和客户忠诚体系的案例研究分析。 因此,指出了提高效率和鼓励立陶宛服务公司的发展过程的主要因素。

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