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Usability and Gaming Experience Assessment of the Nintendo Switch User Interface by Filipino Users

机译:菲律宾用户的可用性和游戏体验评估任天堂交换机用户界面

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The Nintendo Switch is a popular hybrid portable gaming console that employs a novel modular design, enabling it to be played in multiple controller configurations: Handheld mode, left and right JoyCon Sticks, and the JoyCon Grip. However, there are notes of user complaints about the complexity of performing basic tasks as a result of the unintuitiveness of its user interface. This can result to poor gaming experience and may potentially affect customer buying decisions. To assess the affordance of the user interface design of the Nintendo Switch, a total of 16 Filipino participants, classified as either novice or expert users, based on familiarity with the Switch or other gaming consoles and their functionalities, were made to perform a predetermined set of tasks on navigating through the Nintendo Switch's basic menus, and playing a racing game across different controller orientations. Affordance, overall usability, and gaming experience satisfaction were measured through 5-point Likert scales (5 being the highest) for affordance surveys, system usability scale (SUS) surveys, and in-task and post-task surveys, respectively. Separate sets of surveys were done for general navigation and gaming tasks. Additionally, quantitative measures of effectiveness (task completion success rates) and efficiency (time to successfully complete tasks) were taken for general navigation tasks, and compared between novice and expert users. Task efficiency rates were also compared to baseline values obtained from experienced Nintendo Switch users. Results show a significant difference between expert and novice users' effectiveness rates, with expert users all successfully performing 73% of navigation tasks, compared to novice rates of 18%. Efficiency rates for both expert and novice participant groups consistently fell significantly behind baseline task completion times. Affordance survey results showed consistent ratings across different controller configurations for expert users, and
机译:Nintendo Switch是一个流行的混合便携式游戏控制台,采用新型模块化设计,使其能够在多个控制器配置中播放:手持模式,左右Joycon Stick和Joycon Grip。但是,由于其用户界面的不介绍,用户有关执行基本任务的复杂性的指出。这可能会导致博彩经验差,可能会影响客户购买决策。为了评估任天堂交换机的用户界面设计的可供选择,总共16名菲律宾参与者分类为新手或专家用户,基于熟悉开关或其他游戏控制台及其功能,以执行预定的集合通过Nintendo Switch的基本菜单导航的任务,并在不同的控制器方向上播放赛车游戏。通过5点李克特量表(5是最高的)来测量可用性,全面的可用性和游戏体验的满意度,分别为可用性调查,系统可用性规模(SUS)调查以及任务后和任务后调查。为一般导航和游戏任务完成了单独的调查。此外,有效性(任务完成成功率)和效率的定量措施和效率(成功完成任务时间)是针对一般导航任务,并在新手和专家用户之间进行比较。与从经验丰富的任天堂交换机用户获得的基线值相比,任务效率率也是如此。结果表明,专家和新手用户有效性率之间的显着差异,专家用户都成功执行了73%的导航任务,与18%的新手率相比。专家和新手参与者群体的效率率始终落后于基线任务完成时间。随机调查结果表明,专家用户的不同控制器配置呈现一致的额定值,以及

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