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Scent as a Modality: Study on the Olfactory Sense in Multisensorial Design

机译:香味作为一种模态:多或者设计中的嗅觉意识研究

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摘要

Multisensorial design usually relies on vision, audition and haptic senses for interacting with devices, generally leaving taste and smell aside from conventional modes used in most device interfaces. The feedback we get by interacting with appliances is mostly visual, auditive or haptic. We may agree that smell or taste may be secondary to the above referred senses due to several features, some related with cognition and others due to technical constraint. The role of taste and smell as a communicative feature from a device may not be obvious. However, these two senses may be of use. In taste we have the usage of Bitrex? as a safety feature being the most bitter substance in order to avoid ingestion of countless different products. Similarly, the intentional use of an unpleasant smell to prevent people from staying in a given space can be considered a good example of its usage. The use of scent as a secondary sense to help on experiences causing a prosody effect is also possible with smell. This paper will explore the role that a smell may have as a modality to be used in designing devices.
机译:多校舍设计通常依赖于与器件相互作用的视觉,试镜和触觉感官,通常从大多数器件接口中使用的传统模式留下味道和嗅觉。我们通过与设备进行交互来获得的反馈主要是视觉,听觉或触觉。由于若干特征,我们可能会同意嗅觉或味道可能是上述引用的感官,与技术限制有关。味觉和气味作为来自设备的交流特征的作用可能并不明显。然而,这两个感官可能会使用。在味道中,我们有Bitrex的用法?作为一种安全特征,是最苦的物质,以避免摄取无数不同的产品。同样,故意使用令人不快的气味,以防止人们留在给定的空间中可以被认为是它使用的一个很好的例子。使用香味作为次要意义,以帮助导致韵律效应的经验也是可能的。本文将探讨气味可能具有在设计设备中使用的模型的作用。

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