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Gamification strategies for Mobile Device Applications: a systematic review

机译:移动设备应用的娱乐策略:系统评价

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In the quest to engage and motivate users on the use of mobile applications, the gamification concept has been excelling in the market since incorporates game elements in a non-game context. Scoring systems, challenges, competitions and badges, are some of the elements implemented in many fields, such as health, education, ecological awareness, among others. In this context, this study aimed to systematically review available literature to identify gamification strategies used in mobile applications. A search was conducted in ACM, Science Direct and Scopus databases, from March to June 2016. A total of 402 studies were found, 23 of which met the eligibility criteria. The results demonstrated the heterogeneity of gamification elements being used and the impact they caused in the applications, especially as a motivational factor for users. This study provides the basis for future research on gamification methods and emphasizes the importance of this concept to increase engagement and provide enjoyment to users.
机译:在寻求聘用和激励用户对移动应用程序的使用中,游戏化概念在市场上一直在卓越,因为在非游戏上下文中包含游戏元素。评分制度,挑战,竞争和徽章是许多领域所实施的一些因素,例如健康,教育,生态意识等。在这种情况下,本研究旨在系统地审查可用文献,以识别移动应用中使用的娱乐策略。从2016年3月到6月,在ACM,Science Direct和Scopus数据库中进行了一个搜索,发现了402项研究,其中23次符合资格标准。结果表明,使用的游戏化元素的异质性,以及它们在应用中引起的影响,特别是作为用户的动机因素。本研究为未来的游戏方法研究提供了基础,并强调了这一概念的重要性,以增加订婚,并为用户提供享受。

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