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Optimization Strategies for Real-Time Rendering of Virtual Scenes on Heterogeneous Mobile Devices

机译:异构移动设备实时渲染实时渲染的优化策略

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Increasing numbers of VR applications are being developed for mobile devices. Due to the various hardware limitations of different mobile devices, the amounts of data for virtual scenes need to be restricted if one seeks to still obtain fast rendering and a real-time interaction experience. To alleviate this problem, this paper proposes novel optimization strategies for real-time rendering of virtual scenes on heterogeneous kinds of mobile devices with diverging processing abilities. In particular, we deploy a virtual scene around an editable roaming path so as to reduce the arrangement of invisible virtual objects, and optimize the scene layout in the design stage. The virtual objects are bounded with respect to the roaming path, such that the system can render the virtual scenes in the roaming stage in real-time. Our experiments show that these strategies can be adaptively applied for different smartphone devices, operating in larger-scale virtual scenes constructed in advance.
机译:正在为移动设备开发越来越多的VR应用程序。由于不同移动设备的各种硬件限制,如果寻求仍然获得快速渲染和实时交互体验,则需要限制虚拟场景的数据量。为了缓解这个问题,本文提出了用于在具有发散处理能力的异质种类移动设备上实时渲染的新优化策略。特别是,我们在可编辑的漫游路径周围部署虚拟场景,以减少不可见虚拟对象的排列,并优化设计阶段中的场景布局。虚拟对象相对于漫游路径界定,使得系统可以实时在漫游阶段呈现虚拟场景。我们的实验表明,这些策略可以自适应地应用于不同的智能手机设备,在提前构建的大规模虚拟场景中运行。

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