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Visual Language in Japanese Animation

机译:日本动画中的视觉语言

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摘要

The purpose of this research is to find out visual language that appeared in Japanese anime and how it is displayed. This study uses a qualitative approach with descriptive qualitative methods. The data used in this research is anime's frames taken from Japanese animation. As the results of the research, we found out that most of the Wimba in the Japanese anime were minimized and enlarged in order to indicate important things. The main hero position is usually in the middle, there are also positions from left and right or from left to right. The ways of events presented are arranged not to make the audience feel bored. This happened because the Wimba in anime can fill the space and time in the anime frame with a short time.
机译:本研究的目的是找出出现在日语动画中的视觉语言以及它的显示方式。本研究采用了一种具有描述性定性方法的定性方法。本研究中使用的数据是从日本动画中获取的动漫的帧。作为研究的结果,我们发现,日本动漫的大多数WiMBA被最小化并扩大,以表明重要的事情。主要英雄位置通常在中间,还有左右或从左到右的位置。提供的活动方式被安排不让观众感到无聊。发生这种情况是因为动漫中的WiMBA可以在短时间内填充动漫帧中的空间和时间。

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