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Gamifying Motion Control Assessments Using Leap Motion Controller

机译:使用LEAP运动控制器的赌博运动控制评估

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In rehabilitation, exergames and serious games are widely usedin order to motivate patients in the therapeutic procedure. Patients are asked to modify their incorrect motor patterns or reinforce the proper ones through activity rather than exercise. Interactive applications as such, can have a huge impact on a patient's motivation making repetitive physical exercises into pleasant experiences, thus maximizing the gains of therapy. In this paper we present the design and implementation of a serious game platform based on virtual 3D game environment and leap motion controller for interaction. For each session, achieved goals and response to stimuli is recorded and analyzed. Preliminary analysis results from evaluating the game with healthy subjects are encouraging.
机译:在康复中,Exergames和严重的游戏广泛使用,以激发治疗程序中的患者。要求患者通过活动而不是锻炼来修改其不正确的电机模式或加强适当的电机模式。互动申请,可以对患者的动机产生巨大影响使重复体育锻炼成令人愉悦的经历,从而最大限度地提高了治疗的收益。在本文中,我们介绍了基于虚拟3D游戏环境的严重游戏平台的设计和实现,以及用于交互的跳跃运动控制器。对于每个会话,记录和分析了达到目标和对刺激的响应。通过评估与健康受试者进行评估的初步分析是令人鼓舞的。

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