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Gamifying Language Testing through Web-Based Platforms

机译:通过基于Web的平台进行赌博语言测试

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In this 21st century, technology has revolutionized almost all aspects of life, including language learning. However, the trend of testing has substantially remained unchanged. Since the ultimate goal of language testing is to judge and gather information about learners' proficiency, one might archetypically describe it as either having students sit at their tables with paper and pencils trying to answer a number of questions individually and in a very formal manner, or asking them to perform something like a presentation or role play in front of the examiner. Those kinds of tests tend to bring a nerve-racking atmosphere which might hinder students in demonstrating their actual competence. Relating to the issue, this study dwells upon the use of web-based platforms in the gamification of language testing. Gamification is the adoption of game elements for non-game purposes. By promoting gamified testing via web-based platforms, this research seeks to make language assessments more fun and motivating, and of course less terrifying for learners.
机译:在这21世纪,技术几乎彻底改变了生活的各个方面,包括语言学习。然而,测试的趋势基本上保持不变。由于语言测试的最终目标是判断并收集有关学习者熟练程度的信息,因此可能将学生用纸张和铅笔坐在他们的桌子上,试图单独回答一些问题,并以非常正式的方式回答这些问题或者要求他们在审查员前面的演示文稿或角色播放等内容。这些测试倾向于带来一个神经汹涌的气氛,这可能会阻碍学生证明他们的实际能力。与问题有关,这项研究居住在语言测试的游戏中使用基于网络的平台。游戏处理是采用非游戏目的的游戏元素。通过通过基于Web的平台促进游戏测试,该研究旨在使语言评估更有趣和激励,并且当然对学习者提供了更少的可怕。

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