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Kinect augmented reality gear game design

机译:Kinect增强现实齿轮游戏设计

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This paper presents an augmented-reality based interaction gear game which is designed to be used as a learning material of Science and Technology course for elementary school students. With this game, the authors hope to increase concentration, interest, and efficiency of learning in class. Basically, through obtaining the coordinates of human skeleton with Kinect sensor, we are able to identify the user's physical movements and postures and design scenarios in the game; the virtual picture is shown in the image, and therefore, the user can interact with the picture in an audio-visual scenario. This game makes learning through interacting possible. It provides a learning course that educates and entertains. In addition, it helps students to learn the scientific concept of gear during the interaction.
机译:本文介绍了一种增强现实的互动齿轮游戏,旨在用作小学生科学技术课程的学习材料。通过这场比赛,作者希望增加课堂上学习的集中度,兴趣和效率。基本上,通过使用Kinect传感器获得人类骨架的坐标,我们能够识别比赛中的用户的身体运动和姿势和设计方案;虚拟图片显示在图像中,因此,用户可以在视听方案中与图片交互。这款游戏通过交互使学习成为可能。它提供了教育和娱乐的学习课程。此外,它还可以帮助学生在互动期间学习档位的科学概念。

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