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Gamification to Engage and Motivate Students to Achieve Computer Science Learning Goals

机译:赌博聘用和激励学生实现计算机科学的学习目标

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Despite rapid growth and the promise of a lucrative degree, the attrition rate for students studying Computer Science is high. Computer Science learning is a difficult, tedious process with a heavy workload which demands a lot from those studying it. A student who loses motivation or interest in the field is more likely to find a new area of study. In order to keep students interested and motivated, difficult concepts need to be taught in new, more engaging and interactive ways that feel fun. Students are willing to take on hard, frustrating, and even time-consuming challenges within video games for intangible rewards and feelings of accomplishment. Therefore, our goal is to gamify Computer Science learning to achieve the same levels of engagement and fulfillment as video games do. To do so, we have begun development of a serious game that introduces CS concepts in a fun and interactive way. To measure the level of interest and engagement brought on by this game, we let volunteers from CS as well as in other majors play our prototype. After playing the games, each volunteer filled out a survey comparing their enjoyment in learning through games as opposed to traditional classroom learning. With this feedback we concluded that gamification is key in changing the learning experience for CS students and will help them achieve their learning goals.
机译:尽管快速增长和利润丰富的承诺,但学习计算机科学的学生的消耗率很高。计算机科学学习是一个困难,繁琐的过程,重量繁重,需要从学习它的人那里得到很多工作量。失去对该领域的激励或兴趣的学生更有可能找到一个新的学习领域。为了让学生感兴趣和动机,需要困难的概念,以新的,更多的吸引力和互动方式感到乐趣。学生们愿意承担艰难,令人沮丧,甚至耗时的挑战,以获得无形奖励和成就感。因此,我们的目标是赌博计算机科学学习,以实现视频游戏所做的相同程度和履行。为此,我们已经开始开发一个严肃的游戏,以乐趣和互动的方式引入CS概念。为了衡量这场比赛所带来的兴趣和参与水平,我们让CS以及其他专业的志愿者发挥我们的原型。在玩游戏之后,每个志愿者都填写了一项调查,比较他们在通过游戏学习的享受而不是传统的课堂学习。通过这一反馈,我们得出的结论是,Gamification是改变CS学生的学习经验的关键,并有助于他们实现学习目标。

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