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Mole Madness – A Multi-Child, Fast-Paced, Speech-Controlled Game

机译:鼹鼠疯狂 - 多孩子,快节奏,语音控制的游戏

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We present Mole Madness, a side-scrolling computer game that is built to explore multi-child language use, turn-taking, engagement, and social interaction in a fast-paced speech-operated activity. To play the game, each of the two users controls the movement of the mole on one axis with either go or jump. We describe the game and data collected from 68 children playing in pairs. We then present a preliminary analysis of game-play vs social turn-taking, and engagement through the use of social side-talk. Finally, we discuss a number of interesting problems in multiparty spoken interaction that are encompassed by Mole Madness and present challenges for building an autonomous game player.
机译:我们呈现鼹鼠疯狂,一个侧面滚动的计算机游戏,建立在快节奏的语音操作中的多孩子语言使用,转弯,参与和社交互动。为了玩游戏,两个用户中的每一个都在一个轴上使用Go或跳转来控制痣的移动。我们描述了从成对的68名孩子收集的游戏和数据。然后,我们初步分析了游戏比赛与社交转向,并通过使用社交侧面谈话。最后,我们讨论了多党口语互动中的一些有趣问题,这些问题包括鼹鼠疯狂,并对建立自主游戏玩家的挑战。

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