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Turn-Taking in Commander-Robot Navigator Dialog

机译:在Commander-Robot Navigator对话框中打开

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We seek to develop a robot that will be capable of teaming with humans to accomplish physical exploration tasks that would not otherwise be possible in dynamic, dangerous environments. For such tasks, a human commander needs to be able to communicate with a robot that moves out of sight and relays information back to the commander. What is the best way to determine how a human commander would interact in a multi-modal spoken dialog with such a robot to accomplish tasks? In this paper, we describe our initial approach to discovering a principled basis for coordinating turn-taking, perception, and navigational behavior of a robot in communication with a commander, by identifying decision phases in dialogs collected in a WoZ framework. We present two types of utterance annotation with examples applied to task-oriented dialog between a human commander and a human "robot navigator" who controls the physical robot in a realistic environment similar to expected actual conditions. We discuss core robot capabilities that bear on the robot navigator's ability to take turns while performing a "find the building doors" task at hand. The paper concludes with a brief overview of ongoing work to implement these decision phases within an open-source dialog management framework, constructing a task tree specification and dialog control logic for our application domain.
机译:我们寻求开发一个能够与人类合作的机器人,以完成动态,危险环境中不能其他可能的物理勘探任务。对于这样的任务,人类指挥官需要能够与移动远离视线的机器人通信,并将信息转回指挥官。确定人类指挥官如何在与这样的机器人中互动的最佳方式是如何完成任务的?在本文中,我们通过识别在WOZ框架中收集的对话中的决策阶段,来描述我们在与指挥官进行交流中协调机器人的转弯,感知和导航行为的主要方法。我们提出了两种类型的话语注释,其中示例适用于人类指挥官和人类“机器人导航员”之间的面向任务对话,他们在类似于预期实际条件的现实环境中控制物理机器人。我们讨论携带机器人导航员在手头执行“找到建筑物”任务时承担机器人导航员的能力的核心机器人能力。本文的结论是概述了在开源对话框管理框架中实现这些决策阶段的持续工作,构建了应用程序域的任务树规范和对话框控制逻辑。

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