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Laughter Type Recognition from Whole Body Motion

机译:笑声识别全身运动

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摘要

Despite the importance of laughter in social interactions it remains little studied in affective computing. Respiratory, auditory, and facial laughter signals have been investigated but laughter-related body movements have received almost no attention. The aim of this study is twofold: first an investigation into observers' perception of laughter states (hilarious, social, awkward, fake, and non-laughter) based on body movements alone, through their categorization of avatars animated with natural and acted motion capture data. Significant differences in torso and limb movements were found between animations perceived as containing laughter and those perceived as nonlaughter. Hilarious laughter also differed from social laughter in the amount of bending of the spine, the amount of shoulder rotation and the amount of hand movement. The body movement features indicative of laughter differed between sitting and standing avatar postures. Based on the positive findings in this perceptual study, the second aim is to investigate the possibility of automatically predicting the distributions of observer's ratings for the laughter states. The findings show that the automated laughter recognition rates approach human rating levels, with the Random Forest method yielding the best performance.
机译:尽管笑声在社交互动中的重要性,但在情感计算中仍然很少研究。已经调查了呼吸,听觉和面部笑声信号,但笑声相关的身体运动几乎没有注意。这项研究的目的是双重的:首先调查观察员的笑声状态的感知(爆笑,社会,尴尬的,假的,非笑)基于身体动作独自一人,通过他们与自然的动画形象进行分类,并担任动作捕捉数据。在含有笑声的动画之间发现了躯干和肢体运动的显着差异,并且被认为是不珍视的动画。热闹的笑声也与社会笑声有所不同,脊柱的弯曲量,肩部旋转量和手动量。坐着和站立的头像姿势之间的笑声表示笑声的身体运动特征。基于这种感知研究中的实证发现,第二个目的是调查自动预测观察者对笑声状态的评分分布的可能性。该研究结果表明,自动迅速笑声识别率接近人类评级水平,随机森林方法产生了最佳性能。

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