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Enhancing 3D visualization for learning volumes of solid, an application in integral calculus: A multimedia courseware development

机译:增强学习卷的3D可视化,在整体微积分中的应用:多媒体课件开发

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Mathematics is one of the major subjects which now integrates multimedia technology to its instructional materials and has become a phenomenon all around the world. The difficulty of visualizing mathematical concepts has been one of the major factors for students who find mathematics challenging, especially in calculating volumes of solid under the topic of integration. The objectives of the paper are to investigate on the suitable technique to produce a 3-dimensional (3D) visualization to demonstrate volumes of solid, to develop a multimedia courseware prototype for it and to evaluate the user acceptance of the prototype. The focus is on the methods of calculating volumes of solid under the topic of integration, which is a topic in Calculus. A multimedia courseware using Macromedia Toolbook implementing 2D graphics has been previously developed to assist the foundation students in UTP to learn integration. To enhance the student's visualization of calculating volumes of solid, a 3D graphics multimedia courseware has been developed using the ADDIE model. The tools that are used to develop the prototype are Blender for 3D modeling and SWiSH Max 4 for layout and interactivity of courseware. Questionnaire has been distributed to get feedback from 12 students pertaining to 3 categories which are visualization, navigation and content. The key findings from the analysis showed that the use of video, images, graph, audio and colour in the prototype is suitable. The user experience test performed on the UTP engineering students who have taken Calculus course resulted in a positive response whereby 90% of them agreed that the use of 3D images has helped them to understand better on how to calculate the volume of solids compared to referring only to 2D graphs like what they have learned previously. 77% of the respondents also said that they would use the courseware to support their learning of Calculus.
机译:数学是现在将多媒体技术整合到其教学材料的主要科目之一,并已成为世界各地的现象。可视化数学概念的难度是找到数学挑战的学生的主要因素之一,特别是在整合主题下计算储蓄的体积。本文的目标是调查合适的技术,以产生三维(3D)可视化以证明实体的卷,以开发用于它的多媒体课件原型并评估用户的用户接受。重点是在集成主题下计算剩余卷的方法,这是微积分的主题。先前,使用Macromedia工具本使用Macromedia Toolbook的多媒体课件已经开发出来,以帮助UTP中的基础学生学习集成。为提高学生计算卷的可视化,使用ADDIE模型开发了3D图形多媒体课件。用于开发原型的工具是用于3D建模和闪烁的最大4的搅拌器,用于课程的布局和交互。已分发调查问卷,以获得有关可视化,导航和内容的3个类别的12名学生的反馈。分析中的主要发现表明,使用原型中的视频,图像,图形,音频和颜色是合适的。对已经采用微积分课程的UTP工程学生进行了用户体验测试导致了积极的响应,其中90%的人同意使用3D图像的使用帮助他们更好地了解如何计算与参考相比的固体体积。到2D图,就像他们之前学到的那样。 77%的受访者还表示,他们将使用课件来支持他们的微积分学习。

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