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Dynamic Shader Generation for Flexible Multi-Volume Visualization

机译:灵活的多卷可视化的动态着色器生成

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Volume rendering of multiple intersecting volumetric objects is a difficult visualization task, especially if different rendering styles need to be applied to the components, in order to achieve the desired illustration effect. Real-time performance for even complex scenarios is obtained by exploiting the speed and flexibility of modern GPUs, but at the same time programming the necessary shaders turned into a task for GPU experts only. We foresee the demand for an intermediate level of programming abstraction where visualization specialists can realize advanced applications without the need to deal with shader programming intricacies. In this paper, we describe a generic technique for multi-volume rendering, which generates shader code dynamically from an abstract render graph. By combining pre-defined nodes, complex volume operations can be realized. Our system efficiently creates GPU-based fragment shader and vertex shader programs "on-the-fly" to achieve the desired visual results. We demonstrate the flexibility of our technique by applying several dynamically generated volume rendering styles to multi-modal medical datasets.
机译:多个交叉体积对象的卷渲染是难度的可视化任务,特别是如果需要将不同的渲染样式应用于组件,以便实现所需的插图效果。通过利用现代GPU的速度和灵活性来获得甚至复杂方案的实时性能,但同时编程必要的着色器仅转入GPU专家的任务。我们预见了对中级编程抽象的需求,其中可视化专家可以实现高级应用,而无需处理着色器编程复杂性。在本文中,我们描述了一种用于多卷渲染的通用技术,从抽象渲染图动态生成着色器代码。通过组合预定义节点,可以实现复制卷操作。我们的系统有效地创建了基于GPU的片段着色器和顶点着色器程序“在线”以实现所需的视觉结果。我们通过将多个动态生成的体积呈现方式应用于多模态医疗数据集来展示我们技术的灵活性。

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