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Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics

机译:音乐制作中的听觉风景:案例研究在更高阶的amisisonics中混合经典的土耳其音乐

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Music production has always been influenced by and evolved alongside the newest technological standards and listener demands. As the general apparatus for music consumption moves towards headphones, and with the advent of 3D cinema sound and virtual reality (VR) technologies, questions on how to translate musical standards into a three-dimensional listening environment are in debate. This paper discusses the 3D mix aesthetics of Ambisonics beyond 6th order taking a classical Turkish music production as a musical case. An ensemble recording was made in the recording studio of Istanbul Technical University (ITU) MIAM. The channels of that session were mixed in the Immersive Audio Lab of Hamburg University of Applied Sciences (HAW), exploring generic ways of spatial music production. The results were rated by means of a survey grading immersive audio parameters.
机译:音乐制作一直受到最新的技术标准和倾听者需求的影响。由于音乐消耗的一般装置向耳机移动,并且随着3D电影声音和虚拟现实(VR)技术的出现,关于如何将音乐标准转化为三维聆听环境的问题。本文讨论了第6位野蛮人的3D混合美学,以古典的土耳其音乐制作作为音乐案例。伊斯坦布尔技术大学(ITU)迈阿米亚姆的录音室进行了一个集合录音。该会议的渠道在汉堡应用科学大学(HAW)的沉浸式音频实验室中混合,探索了空间音乐生产的通用方式。通过调查分级沉浸式音频参数评分结果。

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